
As the player reaches higher levels (Level 30 - 45) this tank becomes quite powerful, with its Bullet Damage and Penetration becoming very effective against most tanks.Using the tank's small recoil will help you run away from enemies faster.Players should stay away from others as much as possible in non-team game modes.This is a good way to quickly reach Smasher or Booster. As a low-level tank with maxed out Max Health and Body Damage, players can surprise Bullet build players by making themselves seem harmless.
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Again, players should upgrade Max Health or Movement Speed. If the enemy team’s players are taking up most of the Leaderboard and/or are spawn-camping the player’s team, consider going to a different area of the spawn camp.
While playing 2 Teams or 4 Teams, players should stay close to the Base and take out Polygons nearby when they are at a lower level. Though strategies differ between players, it is often advisable for novices to upgrade Max Health and Health Regeneration once or twice. If there are none close by, it is best to destroy any nearby Squares or Triangles instead. Upon starting the game, it is advised for players to attempt to find and kill any Pentagons near their spawn point because Pentagons are most effective and critical for leveling up. Weak Against: Bullet Spammers, Overlords, highly upgraded tanks, high-level tanks, Bosses, Sniper tanks if caught off guard, Crashers (swarming). Strong Against: Low upgraded tanks (as the tank levels up, the list grows exponentially due to the high bullet stats). The body can be either blue or red (In 4 Teams and Tag, it can also be green or purple), depending on the tank’s team (In FFA and Maze, each player's tank is blue and all other (hostile) tanks are red.) The Tank features a basic circular body with one light gray Cannon placed in the front of the tank. Knock-back resistance: The tank is not affected by knockback as much as others.Level 45 Tanks with the new color scheme. FOV movement: The camera can be moved in a certain direction. Minions: Square drones, made by ramming. Cloaked: The ability to go invisible after a certain time. Trapper: A trapezium in front of a rectangle, firing concave hexagonal Traps. The AI importance varies widely between different tanks. Spawner: A trapezium firing triangular drones. Turret: A rectangle rotating around a circle, firing circular bullets. Barrel: A rectangle firing circular bullets, as found on the starting Tank. What the tank uses to defend itself or to attack others. Trapper: The tank has one or multiple Trap launchers. Standard: The tank has one or multiple normal barrels. Sniper (multi-barrel): There are multiple barrels stacked on top of each other. Sniper: The tank has above average Bullet speed and Field of View (FOV). Rammer: The tank is specifically designed to ram other tanks. Machine Gun: The tank has above average Reload. Hybrid: The Tank Type is a combination of two or more Tank Types listed here. Carrier (semi-auto): A part of the drones is controllable but uses AI when it is not controlled, while the other part always uses AI. Carrier (auto): The drones are not controllable. Carrier: The tank has one or multiple drone spawners. Auto (semi): The turrets are controllable but use an AI when they are not controlled. Auto: The tank has one or multiple auto-controlled turrets. Click ' expand' to show a list of all available tanks.Ĭlick ' expand' to show a list of all removed, merged or simply unavailable tanks.Ĭlick ' expand' to show a list of playable tanks that can not be upgraded into.Ĭlick ' expand' to show the bosses' most important features.Ĭlick ' expand' to show the entities that are uncategorized.